Ask question

Ask Questions and Get Answers from Our Community

Answer

Answer Questions and Become an Expert on Your Topic

Contact Staff

If you need Help, write a Message to our Support

DEV NEWS Community Designs

BLOODJINN

Staff member
ADMINISTRATION
Messages
105
Reaction score
287
Points
63
Hallo People,

this time I would like to show you a Fighter which was designed by our fellow community-member @Sargon based on my original draft I also used for the Logo. It is remarkable and worth mentioning that Sargon learned the free Software Blender to make this from scratch only weeks ago.

So, what do you think about it? But remind yourself that he put a lot of hours and effort into this. So, be nice and if you have critique, please keep it objective and fair!
WOO_Fighter_T1S3_Sargon_1024x800.png
I really like it a lot. Even if some details still need to be worked on. But this shows how far we can get if the community sticks together and contributes to the project. I hope to see much more like this from the community!

And now, please leave a lot of likes from the community for the community here!

Yours Bloodjinn


Hallo Leute,

dieses mal möchte ich Euch ein Design zeigen, welches von unserem Community-Mitglied @Sargon basierend auf meinem original-Entwurf designed wurde, welches ich auch für das Logo verwendet habe. Bemerkens- und erwähnenswert ist es auch, dass Sargon dafür die freie Software Blender ohne Vorkenntnisse erst vor wenigen Wochen gelernt hat.

Also, was haltet Ihr davon? Aber denkt bitte daran, dass er viel Zeit und Mühe investiert hat, um dies zu machen. Seid also bitte nett und falls Ihr Kritik habt, haltet sie bitte möglichst objektiv und fair!

Ich mag es wirklich sehr. Auch wenn noch ein paar Details nicht ganz perfekt sind. Aber dies zeigt, wie weit wir kommen können, wenn die Community zusammen hält und sich am Projekt beteiligt. Ich hoffe noch viel mehr solcher Arbeiten von der Community zu sehen!

Und nun, bitte hinterlasst viele Likes von der Community für die Community hier!

Euer Bloodjinn
 

Austrian_ARMY1

New member
Messages
11
Reaction score
24
Points
3
love the style on it 😍 well made design, but in miss some guns! (maybe they are below the wings so i cant See them now 😂)
But all in all RESPECT 😍👍🏼

(would bei nice if guns habe different Designs, like a rocket habe some dort of louncher and a gun have Barrels 😇)

❤ SORRY FOR MY BAD ENGLISH ❤
 

BLOODJINN

Staff member
ADMINISTRATION
Messages
105
Reaction score
287
Points
63
:love: like that striker.
love the style on it 😍 well made design, but in miss some guns! (maybe they are below the wings so i cant See them now 😂)
But all in all RESPECT 😍👍🏼

(would bei nice if guns habe different Designs, like a rocket habe some dort of louncher and a gun have Barrels 😇)

❤ SORRY FOR MY BAD ENGLISH ❤
Thanks for your feedbacks! Remember that this is not finished yet. Details (like guns / weapons / decals and stuff like that) will be added later.
 

TechnoDrone

Member
Messages
15
Reaction score
26
Points
13
Hallo People,

this time I would like to show you a Fighter which was designed by our fellow community-member @Sargon based on my original draft I also used for the Logo. It is remarkable and worth mentioning that Sargon learned the free Software Blender to make this from scratch only weeks ago.

So, what do you think about it? But remind yourself that he put a lot of hours and effort into this. So, be nice and if you have critique, please keep it objective and fair!
View attachment 305
I really like it a lot. Even if some details still need to be worked on. But this shows how far we can get if the community sticks together and contributes to the project. I hope to see much more like this from the community!

And now, please leave a lot of likes from the community for the community here!

Yours Bloodjinn


Hallo Leute,

dieses mal möchte ich Euch ein Design zeigen, welches von unserem Community-Mitglied @Sargon basierend auf meinem original-Entwurf designed wurde, welches ich auch für das Logo verwendet habe. Bemerkens- und erwähnenswert ist es auch, dass Sargon dafür die freie Software Blender ohne Vorkenntnisse erst vor wenigen Wochen gelernt hat.

Also, was haltet Ihr davon? Aber denkt bitte daran, dass er viel Zeit und Mühe investiert hat, um dies zu machen. Seid also bitte nett und falls Ihr Kritik habt, haltet sie bitte möglichst objektiv und fair!

Ich mag es wirklich sehr. Auch wenn noch ein paar Details nicht ganz perfekt sind. Aber dies zeigt, wie weit wir kommen können, wenn die Community zusammen hält und sich am Projekt beteiligt. Ich hoffe noch viel mehr solcher Arbeiten von der Community zu sehen!

Und nun, bitte hinterlasst viele Likes von der Community für die Community hier!

Euer Bloodjinn
hmm....looks like a F22 Fighter ;)
 

Austrian_ARMY1

New member
Messages
11
Reaction score
24
Points
3
But is this bad or good? How would you all expect fighters to look?
that depends on the looks of the other ships.
if they're also in the style of this I would like it, if they're in different styles like more syfi (like in bsgo) I would make this also more syfi.

BUT the paint is important, like in bsgo if u got a golden fighter it looks completely different like the standard. 👍🏼
 

BLOODJINN

Staff member
ADMINISTRATION
Messages
105
Reaction score
287
Points
63
that depends on the looks of the other ships.
if they're also in the style of this I would like it, if they're in different styles like more syfi (like in bsgo) I would make this also more syfi.

BUT the paint is important, like in bsgo if u got a golden fighter it looks completely different like the standard. 👍🏼
You can expect, that the ships of each faction look similar in terms of the style. The ship from above for example is a ship from earth. So it looks similar to those we have in our time. All other ships from earth will be of the same style, but of course with some differences depending on different manufacturers and different shiptypes. For example remember the Viper Series. They are from the same faction and have the same style, but still look different to some point. The Raptor fits that style too but has a different look. Thats the Idea here too. And over all its the goal to let all ships look realistic as far as we can imagine, but still give them a cool touch.

I understand that this after all are designs and those are often subject to personal taste. Personally I really disliked some of the BSGO-Ships in the beginning, because my expectations came from the TV-show and some ships just werent what I expected. But after time I got used to them and even liked them. I guess that can be the case here too. But I also plan to make alternative designs when we have the time and the ressources, so that everyone can choose from a variety to some point.

Still you might not make everyone perfectly happy, because as I said before - personal taste. But I think that the right Gameplay will make it possible to look over small details in terms of art and nevertheless like the game.
 

Austrian_ARMY1

New member
Messages
11
Reaction score
24
Points
3
Yeah, gameplay is definitely over looks if the ships! personal taste is always different 👍🏼 I think it's a new game so you take it as it is, the style, the ships, the guns,... that how it works, over time u can go into details, so zou can make the most people happy! (maybe with some votings ore something like that)

over all I trust in all developers because you are also bsgo player an know what makes you happy an what's bullsh*t, and there is a great forum for ideas 👍🏼
 

DeBosciato

New member
Messages
2
Reaction score
5
Points
3
It looks great for an ATMOSPHERIC fighter, but this is a SPACE game :p
Wings, empennages and air ducts have to go
Canopy doesn't make much sense 1) not 360* bubble canopy to provide rear visibility 2) windshield is longer than entry hatch :p

"if you are so uppity then, how would you design a space fighter?"
Space fighters can take any shape even a ball. Ideally you may want a shape that minimizes moment of inertia (a ball does a fantastic job at that :p).
Compulsory is the presence of a RCS - Rocket Control System. Small rockets disseminated along the hull, sometimes called "verniers" after Werner Von Braun, provide torque to the ship to turn&burn. Space is (mostly) void, there is no friction for aerodynamic surface to "grip" on (actually there is but it is infinitesimal).
A central gyroscope, altough unpractical for our current Earth-bound space tech, would look and work great on a sci-fi fighter craft built by people who live at 0 G.
And let's not forget a big ol' thruster, rear thruster, to propel the ship forward, or in any certain direction that is bigger than the RCS components (OR, you could have the RCS components turn, align into a giant thruster unit, wIth a transformable design. More on that soon™ )
You know the slide mechanic in BSGO? That is very simple: 1) the ship goes forward according to her momentum 2) you kill the main thruster 3) you switch off "flight assist" (Elite Dangerous term here) 4) you turn the ship using the RCS and/or gyro. The ship goes "forward" while turning on itself and PEW PEW - dakka is on you! :p

But wait there is more! One of the main concern of (even actual) military engineering is the balance between fuel and overall size.
In space (and actually in water too!) that can be neatly solved with AMBAC.
Active Mass Balancement Auto-Control system.

in theory, you can add "limbs" to your spaceship and you'll be able to turn it (not move it) without using any fuel, using conservation of angular momentum AKA second law of mechanics.
in practice, slap the RCS components on said limbs and manouverability is greatly amplified.
Western SCI-FI mostly lacks this tiny huge piece of tech, because as of thread starter design, it is an air force power fantasy :p
Battlestar Galactica does space combat MOSTLY right.
In Gundam, they made it so such limb-ed space fighters were antropomorph because Japan :p it kinda justifies the giant robots theme of the show.
But it can be any shape, really :p Even the ball, which btw in the show was turned into several variants: minelayer, engineering, armored, etc

In conclusion, I drew up my own proposal for a space fighter (behold my paint.net skills! :p)
proposal_sketch.png
I wouldn't straight up discard the F-22eqsue fighter craft tho. One could play to each faction's lore and technology. IE if Earth faction needs to launch from the planet, then atmospheric design makes sense. Mars faction could have more "exotic" designs.
 

BLOODJINN

Staff member
ADMINISTRATION
Messages
105
Reaction score
287
Points
63
Hi and thanks for your effort to write down your opinions about this topic. I waited some time to hear if someone else wanted to add something to this specific argument(s) and also because I was thinking about how to answer.

Well, there are a few things I want to explain and add to this discussion but without writing a novel here. In general I want to have something that feels somewhat believable in terms of looks and technology and also somewhat close to BSGO or maybe other similar Sci-Fi shows.
In reality, I am someone who likes it as realistic as possible. At the same time, it is clear to me that realistic technical solutions, in the form that would be required in reality for space battles, do not yet exist. And perhaps also in the form as it would be required for this game in reality will never exist. Presumably, fighters in space wouldn't make any sense at all either. But this game and also the shows/movies are not the reality and they should bring us fun to watch or play. So I reserve the artistic freedom in favor of the visuals and the gameplay to create the designs. And I am also aware that I can not meet everyone's taste 100%.
As an anecdote; I've written it before somewhere that I myself found some of the old BSGO designs (apart from the original ones of the series) really awful at first. However, I got used to it and found some of them even good (the Halberd for example).

Back on topic and a few more thoughts on the details:
Wings / empennages: I dont want to go too deep into the lore, but basically mankind is from earth (obviously^^) and was still living there (or under similar conditions) until now or at least short before. In addition, humanity has now essentially colonized the solar system. This means that at least fighters also have aerodynamic requirements (similar to the series of Battlestar Galactica). In addition, the wings and empennages also carry weapons as well as fuel, ammunition, and thrusters (depending on type and configuration).
"Air Ducts": can actually be used as such here in atmospheric flight, however the forward facing "Air Ducts" are also used for thrust reversal to decelerate from high speeds in space.

Please remember that this is not a realistic simulation, which would probably not be technically possible or useful (gameplay) anyway, as indicated above. If you are looking for that, you might be better off with a game like "Star Citizen". Of course, there are also certain restrictions in this regard. And please also note that these are not yet finished designs, but the first versions. I hope my explanations help to understand my thoughts behind the designs.

Yours Bloodjinn / Philipp

Vielen Dank für Deine Mühe uns Deine Meinung zu diesem Thema mitzuteilen. Ich habe etwas abgewartet, um zu hören, ob noch jemand seine Gedanken zu diesem Thema mitteilen möchte und weil ich darüber nachdenken wollte, wie ich darauf antworten möchte.

Ich möchte ein paar Dinge zu diesem Thema erläutern, aber ohne dabei einen Roman schreiben zu müssen. Generell möchte ich etwas haben, das sich in Bezug auf das Aussehen und die Technik ein Stück weit glaubhaft und auch einigermaßen ähnlich zu BSGO oder anderen Sci-Fi Serien/Filmen anfühlt.
In der Realität bin ich jemand, der es möglichst realistisch mag. Gleichzeitig ist es mir klar, dass es realistische technische Lösungen, in der Form wie es in der Wirklichkeit für Weltraumschlachten erforderlich wäre, noch nicht gibt. Und vielleicht auch in der Form wie es für dieses Spiel erforderlich wäre in der Realität nie geben wird. Vermutlich würden Jäger im Weltraum auch überhaupt keinen Sinn machen. Aber dieses Spiel und auch die Serien/Filme sind nicht die Realtiät und sie sollen uns Spaß bringen. Ich behalte mir daher die künstlerische Freiheit vor zugunsten der Optik und des Gameplays die Designs zu gestalten. Und mir ist auch klar, dass ich damit nicht jedermans Geschmack zu 100% treffen kann.
Als Anekdote dazu; ich habe es zuvor schonmal irgendwo geschrieben, dass ich selber einige der alten BSGO-Designs (abgesehen von den originalen der Serie) zunächst zum Teil wirklich fürchterlich fand. Allerdings habe ich mich daran gewöhnt und fand manche dann irgendwann sogar gut (die Halberd zum Beispiel).

Zurück zum Thema und noch ein paar Gedanken zu den Details:
Flügel / Leitwerke: ich möchte hier nicht zu tief in die Hintergrundgeschichte eintauchen, aber prinzipiell kommt die Menschheit von der Erde (offensichtlich^^) und lebte dort (oder unter ähnlichen Bedingungen) bis jetzt beziehungsweise zumindest bis vor Kurzem. Darüber hinaus hat die Menschheit inzwischen im Wesentlichen das Sonnensystem besiedelt. Dies bedeutet, dass zumindest an Jäger auch aerodynamische Anforderungen gestellt werden (ähnlich wie auch in der Serie von Battlestar Galactica). Darüber hinaus tragen die Flügel und Leitwerke auch Waffen sowie Treibstoff, Munition und Schubdüsen (je nach Typ und Konfiguration).
"Luftansaugstutzen": können hier tatsächlich im Atmosphärenflug als solche genutzt werden, allerdings dienen die nach vorne ausgerichteten Öffnungen auch zur Schubumkehr, um von hohen Geschwindigkeiten im Weltraum abbremsen zu können.

Bitte nicht vergessen, dass es hierbei nicht um eine realitätsgetreue Simulation geht, was ohnehin wie oben angedeutet wohl technisch nicht möglich oder sinnvoll (Gameplay) wäre. Wer das sucht, ist bei einem Spiel wie "Star Citizen" vielleicht besser aufgehoben. Wobei es dort diesbezüglich natürlich auch gewisse Einschränkungen gibt. Und beachtet bitte auch, dass es sich hierbei noch nicht um fertige Designs handelt, sondern die ersten Fassungen. Ich hoffe meine Erläuterungen helfen dabei meine Gedanken hinter den Designs zu verstehen.

Euer Bloodjinn / Philipp
 

Austrian_ARMY1

New member
Messages
11
Reaction score
24
Points
3
I like that the normal "fighters" have some aero desing, but would like to see that the liners and eskorts didn't have such a aero desing. The fighters are build for being fast and small, liners (like the nidhogg) are build for max weapon force or something else. So they "can't" have those aero features.

I personally liked the style of the ships in bsgo.
 

BLOODJINN

Staff member
ADMINISTRATION
Messages
105
Reaction score
287
Points
63
Yes of course, the aerodynamic capabilities (designwise) are mostly limited to fighters. Regarding the designs I want to stick close to the designelements of the BSGO ships (without copying of course), so that Lineships wont have any "wings". But still maybe smaller winglets as bases to carry weapons like the Gungnir, Jotunn or Aesir had on the sides.
 

Austrian_ARMY1

New member
Messages
11
Reaction score
24
Points
3
Yeah, I liked the human liner design, it was so realistic (of course, it was from humans), but I also liked the zylo liners, they were so mean 👍🏼😅. Want to see some liner designes from you. Fighters are (for the most part) some kind of the bsgo fighters I think. Which classes u have? I mean like in bsgo fighters, eskorts and liners and these big boy afk farmer thing?
 

BLOODJINN

Staff member
ADMINISTRATION
Messages
105
Reaction score
287
Points
63
I can quote myself from the Q&A #2 to answer that question:

"Basically 4 shipclasses are planned. Fighters (Tier 1), Escorts (Tier 2), Lineships (Tier 3), Carriers (Tier 4) and a special Support shipclass for a later date. The Names will change if necessary. So far, about 6 fighters, 4 escorts, 5 liners, 2 carriers and 2 supporters are planned. Each per side / faction. "

The number of ships for the first Version of the game will depend on the contribution/budget. The numbers above are meant for the final Version.
Of course all Ships and Shipclasses are subject of further balancing. And as a sidenote, of course we will integrate active and passive mechanisms against AFK-Farming so that this should not become relevant for shipclasses.
 
Top